In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Stainer. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform.
Chapters:
0:00 – Introducing Sean and Mendy from renderlet
3:40 – How is renderlet structured as a company?
5:31 – Sean’s past at Adobe
7:15 – What does renderlet do?
13:10 – Procedural graphics and getting pixels out on a canvas
18:31 – Is drawing on a canvas from Wasm a solved problem?
22:53 – Basing your company on WebGPU
30:56 – What about performance?
35:23 – The wasi-gfx proposal
40:52 – The webidl2wit project
44:30 – The future of renderlet
47:44 – Wasm, but not
Resources:
Mendy Berger on LinkedIn → https://goo.gle/4b1y205
Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb
Renderlet → https://goo.gle/3QsfjRy
renderlet Wasm I/O talk → https://goo.gle/42Z4nm4
renderlet Wasm I/O slides → https://goo.gle/4b7qCs1
Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu
Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg
Mesh shaders → https://goo.gle/40Y2Jyu
Work graphs → https://goo.gle/42X96ot
When in doubt, writeBuffer() → https://goo.gle/4jWjLWm
Fine grained control of memory proposal → https://goo.gle/4hHMvkj
Streams.wit → https://goo.gle/4gHkQhT
wasi-gfx talk: → https://goo.gle/4gU0tyo
wasi-gfx proposal → https://goo.gle/3QmYY0z
Web IDL → https://goo.gle/3X7Ea10
WIT → https://goo.gle/3CYzp2W
Webidl2wit → https://goo.gle/412whef
Mendy Berger on Mastodon → https://goo.gle/3D7XPXH
Sean Isom on X → https://goo.gle/41lY5vN
Watch more WasmAssembly → https://goo.gle/WasmAssembly
Subscribe to Chrome for Developers → https://goo.gle/ChromeDevs
#WebAssembly #Wasm #renderlet #webgpu #wasi #wasi-gfx #wasigfx #ChromeForDevelopers #Chrome
Speaker: Thomas Steiner
Products Mentioned: Web Assembly (Wasm), Chrome, WebAssembly for Chrome